
Matt Workman: My main goal with Cine Tracer is to make it simple to learn and fun to use/play.

After a few weeks of tinkering I was hooked with being able to work in real time and I spent the last year of my life dedicated to building what is now Cine Tracer.ī&a: Can you describe, from an overall point of view, how a player plays Cine Tracer? What things did you keep considering, as you’ve been developing it, to make sure it stayed fun, and like a game? It did really well, for a very niche market, but the high prices of the DCC kept it from being main stream.Ībout a year and a half ago Epic Games approached me and asked if I would be interested in porting Cine Designer into Unreal Engine. Five years ago I stared a company called Cinematography Database and sold a Cinema 4D previs plug-in called Cine Designer. One day I decided that I wanted to be able to my own ‘Production Previs’ and I started to work in SketchUp and Maya. Matt Workman: I worked as a commercial cinematographer in NYC for 10 years and by the end, I was working a lot VFX heavy projects. Here Matt outlines exactly what Cine Tracer is, why he built it, and why the ‘game’ is already being utilized for actual production planning.ī&a: Why did you make Cine Tracer? What was it in your previous work or wish list for a game that made you jump into it?
Cine tracer cracked simulator#
That’s what Matt Workman, the founder of Cinematography Database, has also done with Cine Tracer, a real-time cinematography simulator made in Unreal Engine and available on Steam. These tools and techniques are being directly used on television, commercials, and films – the best tools replicate the real-world cinematography experience. There’s a lot of buzz about virtual production and real-time game engines right now.

#vfxtoolsweek is brought to you by cineSync. Get in there and visualize real-world filmmaking now.
